package CombatGame;

import java.util.Random;

public class Player {
    private String name;
    private int blood;
    private char gender;
    private String face;
    String[] boyFaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girFaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };
    public Player() {}
    public Player(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getBlood() {
        return blood;
    }
    public void setBlood(int blood) {
        this.blood = blood;
    }
    public char getGender() {
        return gender;
    }
    public void setGender(char gender) {
        this.gender = gender;
    }
    public String getFace() {
        return face;
    }
    public void setFace(char gender) {
        Random nmb = new Random();
        int index1 = nmb.nextInt(boyFaces.length);
        int index2 = nmb.nextInt(girFaces.length);
        if(gender == '男'){
            this.face = boyFaces[index1];
        }
        else if(gender=='女'){
            this.face = girFaces[index2];
        }
    }
    public void Beat(Player player){
        Random num = new Random();
        int creatBlood = num.nextInt(20) + 1;
        int remainBlood = player.getBlood() - creatBlood;
        int index = num.nextInt(attacks_desc.length);
        System.out.printf(attacks_desc[index],this.name, player.name);
            if(player.getBlood()>90) {
                System.out.printf(injureds_desc[0],player.name);
            } else if (player.getBlood()>80) {
                System.out.printf(injureds_desc[1],player.name);
            }else if (player.getBlood()>0) {
                System.out.printf(injureds_desc[2],player.name);
            }else if (player.getBlood()>60) {
                System.out.printf(injureds_desc[3],player.name);
            }else if (player.getBlood()>50) {
                System.out.printf(injureds_desc[4],player.name);
            }else if (player.getBlood()>40) {
                System.out.printf(injureds_desc[5],player.name);
            }else if (player.getBlood()>30) {
                System.out.printf(injureds_desc[6],player.name);
            }else if (player.getBlood()>20) {
                System.out.printf(injureds_desc[7],player.name);
            }
            System.out.println("扣了"+creatBlood+"血,还剩下" + remainBlood + "血");
            player.setBlood(remainBlood);

        }
        public void showRoleInfo() {
            System.out.println("姓名为：" + getName());
            System.out.println("血量为：" + getBlood());
            System.out.println("性别为：" + getGender());
            System.out.println("长相为：" + getFace());
        }
}
